This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
This mod provides a training system (school) for your kerbalnauts by adding a Field Training Lab into all science laboratories.
Field Training Lab provides a training method that consumes science points to earn a kerbal experience (stars).
zer0Kerbal
, originally by Efour
adopted with express permission and brought to you by KerbSimpleCo
Pay 20 science and your kerbal recieved 1 experience. Once your kerbal has gained enough experience, they will level up (max of level 5). Must buy one entire level at a time.
Level | Stars | Additional XP | Total XP | science cost |
---|---|---|---|---|
0 | ☆☆☆☆☆ | 0 | 0 | 20 science |
1 | ★☆☆☆☆ | 2 | 2 | +40 science |
2 | ★★☆☆☆ | 6 | 8 | +120 science |
3 | ★★★☆☆ | 8 | 16 | +160 science |
4 | ★★★★☆ | 16 | 32 | +320 science |
5 | ★★★★★ | 32 | 64 | +640 science |
Time
and Electric Charge
in order to train (school) your kerbalnauts.The longer you train with FTF, the less science it costs to level immediately using the FTL.
For example:
Just using FTL, Level 4 -> Level 5 consumes 640p of Science point. But Level 4(50% with FTF) -> Level 5 consumes just 320p of science point. If 90% with FTF? Just pay 64p of science point or wait some more days. you can get level 5 kerbalnaut.
More training means less science points needed, linearly.
If you want one thing, you can install just one mod. If you install both, they will cooperate and your kerbals profit!!
Kottabos Gaming
- A logo for this and Field Training Facility addons
- Compatibility patches
- Have a request? Glad to have them, kindly submit through GitHub.
- English
- Simplified Chinese (中文) thank you to @JFYoung01
- your translation here
HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!
Use CurseForge/OverWolf App
Whilst I agree CKAN is a great mod for those that can't use zip tools, I take no part, nor am interested in maintaining the CKAN mod metadata for my mods.
Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to.
red box below is a link to forum post on how to get support
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
zer0Kerbal
Forum: Thread - Source: GitHub
License:Disclaimer(s)
All bundled mods are distributed under their own licenses
All art assets (textures, models, animations, sounds) are distributed under their own licenses
zer0Kerbal
Forum: Thread - Download: CurseForge - Source: GitHub
License:
Efour
Forum: Thread - Download: Dropbox - Source: Dropbox
License:
zer0Kerbal
Track progress: issues here and projects here along with The Short List
[^1]: KSP Wiki: Experience [^2]: this isn't a mod. ;P [^3]: may work on other versions (YMMV) [^4]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.