WARNING: This not just a contract pack! It is a totally different way to play career mode. Do not install this on a currently-running career; I'm not sure what would happen. But if you do install it, tell me :)
DESCRIPTION:
This contract pack does 3 things:
- Screws up R&D to the point where you can't use it. Science - therefore - is meaningless in your career. You can ignore it, convert it via a Strategy, or whatever.
- Adds one contract per part, the cost of which is relative to the part's cost and the reward of which is the use of the part. No testing. No going to Moho or traveling 1500m/s. No right clicking. You get a test part, you use it on a ship, and the part is forever available from then on.
- (You don't notice this part in-game, but will see its effects) Sets up each part in it's own hidden tech tree node. This means you don't get to - or have to - unlock a set of parts. You ONLY unlock those parts you NEED. For many of us, this could SIGNIFICANTLY lessen the visible parts while building in the VAB. Never use that micronode? Don't take the contract. Ever. It'll never show up in your list.
Note that the basic starter parts are still available from the start. You gotta have SOMETHING to attach your test parts to!
REQUIREMENTS:
- Contract Configurator (This is a set of configs for that mod, after all)
- Module Manager (but what doesn't these days?)
COMPATIBILITY:
- This mod will hopefully be compatible with most if not all other part mods. I tested it quickly with KIS and it seems to work just fine.
THANKS:
- To nightingale. Not only for making Contract Configurator and making countless changes to it to accommodate my inane requests, but also for endless patience in helping me understand his frighteningly configurable mod.
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