Biomatic (BIO) by Biff Space

De-warp automatically when entering a new biome. Exclude researched biomes from de-warper with a single click

License: GPL-3.0 + ARR (see readme)

Game Version: 1.7.3

Downloads: 17,315

Authors: BiffSpace, zer0Kerbal

Support this mod: Donate

Followers: 46

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

Biomatic (BIO)
KSP version License
Curseforge GitHub GitHub Pages

Code Biomatic

Biomatic (BIO)

Simple biome identification, notification, tracking, and warp stopping.

By zer0Kerbal, originally by Biff Space

adopted with express permission and brought to you by KerbSimpleCo

Biomatic Hero

Preamble by Biff Space

The Biomatic sensor identifies the biome that the ship is in / above, and shows the information in a small text window. Optionally the ship's situation (high / low space, high / low flight, landed, splashed) can be shown as well. Biomes where science has been done can be added to a list, which is used together with a kill warp option to de-warp the ship when entering an un-listed biome. The list of biomes can be per-vessel, or global.

It is integrated with the stock toolbar by default, but can be configured to use Blizzy's Toolbar

The Biomatic Part

The Biomatic part is found under the science tab. In career or science mode, it is found in the 'Space Exploration' node of the tech tree - this must be researched before Biomatic will work, either as a part or as a Module Manager add-on to command pods.

Module Manager Patch(es)

  • adds Biomatic to any command module or probe core
  • [OPTIONAL] makes the Biomatic part available at all tech levels

See more

Youtube logo

Biomatic in Action

Imgur logo

Screenshot

Localization

  • English English by tinygrox
  • Norsk Norwegian (Norsk) by dotkim
  • your translation here

Help Wanted

  • Compatibility patches
  • Contracts for these glorious parts
  • Variant textures and model updates (add/improve: lights, iva, hatches et al)
  • Marketing Images and Videos such as hero shots, animated gifs, short highlights
  • Translations: See the README in the Localization folder for instructions for adding or improving translations. There is also the quickstart guide. GitHub push is the best way to contribute. Additions and corrections welcome!
  • Have a request? Glad to have them, kindly submit through GitHub.

Installation Directions

Most recent releases only available via CurseForge/OverWolf Website/App

CurseForge/OverWolf App

Dependencies

Recommends

Suggests

Tags

parts, plugin, control, convenience, information, sound, science, tech-tree

red box below is a link to forum post on how to get support

How to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

Credits and Special Thanks

Feedback

Any comments and suggestions for improvements are welcome, as are reports of bugs / problems - please let me know what you think.

Code

  • Window now disappears with the rest of the UI on F2
  • If the part config file is edited to move the part to a different tech tree node, it will now behave sensibly rather than requiring 'spaceExploration' to be unlocked

Legal Mumbo Jumbo (License provenance)

Author (1): - zer0Kerbal

Forum: Thread - Source: GitHub - Download CurseForge
License: License License

Original Author (ROOT) (0): Biff Space

Forum: Thread - Download: SpaceDock - Source: SpaceDock
License: License License

Disclaimer(s)

  • All bundled mods are distributed under their own licenses
  • All assets, including but not limited to: animations, models, sounds and textures are distributed under their own licenses. License

  • see Notices for more legal Mumbo Jumbo

How to support this and other great mods by zer0Kerbal

Comment, click, like, share, up-vote, subscribe

Completely voluntary, absolutely amazing, and really does help out a lot!
and it is true.

Support Patreon

Connect with me

Track progress: issues here and projects here along with The Short List

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