Adds various helpful LED "indicators" to enhance your ships. Broadly speaking, these fall into two categories:
For details, please see the IndicatorLights wiki, which includes a complete player's guide and modder's guide.
Unzip the contents of "GameData" to your GameData folder, same as with most mods. (Note, includes ModuleManager.)
Note: You may also want to take a look at IndicatorLights Community Extensions, which includes community-supplied patches to add indicator lights to various popular third-party mods.
(please see the player's guide for full details about these features)
At the moment there's just one part, the BL-01 Indicator Light:
All stock batteries have indicators that show the battery's status.
Activity status indicators.
All reaction wheels now have LED indicators that show their status.
Fuel crossfeed status, docking-field notification.
Occupancy indicators, color-coded by profession. (If Community Trait Icons is installed, will take colors from that mod. Otherwise, uses IndicatorLights config.)
Per-resource converter status lights.
Solid glow when instrument contains science. Blinks when instrument is empty but useful science measurements are available.
The orbital survey scanner and surface scanners have indicators to show status.
All antennas have indicators that light up when they're transmitting science data.
For anyone who has the Breaking Ground expansion to KSP, gotcha covered.
As described above, I'm not done yet.
Please see the IndicatorLights wiki for planned features.
My main motivation for making this available when it's still a pre-release is to give folks the chance to try it out and let me know what they think, including "gosh, I'd sure like it if it could do {thing it doesn't do now}."
Deep gratitude to NecroBones and VintageXP, both of whom provided patient, expert instruction to a clueless newbie (i.e. me) who didn't know Blender and Unity from a hole in the ground. This is my first parts pack, and I would have been totally at sea without the help of these fine gentlemen. Their assistance made this mod possible (though they bear no blame for the crudity of my models, that's entirely my own!)
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.