Author: Lamina, best wishes from the cold North.
Nature's Fury is a weather mod for Kerbal Space Program that brings tornadoes, wind, rain and a living ocean to Kerbin, all driven by the EVE volumetric clouds.
Features
Volumetric tornadoes, waterspouts and dust devils. They are born from thunderstorm clouds, mature and decay, pull vessels in and throw them around. Lighter craft are affected more than heavy ones.
Wind with gusts and turbulence at different heights. The air is calm under a clear sky; squalls, downpours and lightning come with the storm clouds.
A physical FFT ocean. The real wind raises the waves smoothly, from flat calm up to the "Monster" sea. Includes buoyancy, spray, rain rings on the water and surf along the shores (the shoreline can be switched off).
EVE rain carried by the wind. Drops and rivulets on the cockpit glass leave wet trails and run with the airflow, or down the glass when standing still.
Tornado light: everything goes dim under the storm, with a bright band of sky behind the funnel.
Wind and sea ambience that rises and fades smoothly with the weather.
In-game settings window in English and Russian: Normal / Realism / Hardcore modes, quality presets and a full expert section.
Also added Simplified Chinese
ToolbarController / Blizzy Toolbar support, stock toolbar otherwise. No hotkeys.
Requirements
KSP 1.12.x (built for 1.12.5)
EVE Volumetric Clouds v5
Module Manager
Recommended: SpacePotato's Volumetric Enhancements (SPVE)
Optional: Scatterer, ToolbarController










there are problems with the coastline, but in the future I'll try to fix it up; also, if there are performance issues, tornadoes and other whirlwinds can be turned off, leaving just one ocean
Developed and tested on KSP 1.12.5 with EVE Volumetric Clouds v5, SPVE, Scatterer, Parallax Continued, Kopernicus, TUFX and Waterfall. Test system: Windows 10 64-bit, Intel Core i5-13400F, 32 GB RAM, NVIDIA GeForce RTX 3050 8 GB. On weaker GPUs, use the "Fast" quality preset. This is an experimental project provided as is, without any warranty. Bugs, FPS drops and compatibility issues may occur. Back up your saves. Some parts of the code were written and improved with the help of a neural network. The work was inspired by the Crest ocean system for Unity. The mod will keep evolving as much as possible. License: MIT. The original tornado sources are by Erik Nordeus (Habrador), MIT (HABRADOR_LICENSE.txt). Nature's Fury ships no files of EVE, SPVE or Scatterer; it only reads the clouds at run time. If the mod is useful in your modpack, project, video or stream, I would be very happy and grateful if you mentioned the author. This is not a requirement, just a friendly request. My Discord for contact: lamina02501 Take care and have fun! :)
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