Volumetric Plume Trails mod for KSP!
Volumetric exhaust plume smoke for rockets, uses Henyey-Greenstein phase scattering for realistic shadowed look, it's fully raymarched too
kinda buggy rn but im fixing the bugs
Features
- Smoke expansion based on the height, velocity and pressure of the rocket
- Simple SRB "configs" with a simple fade out when the engine shuts off (more fuel types coming soon)
- It's raymarched(not particles!)
- In game config editor
- Quality selector in the mods ui with auto adjusting
- Optional temporal upscaling on lower quality presets (experimental(very!))
- Right now it works best with Avalanche plumes(peak plume mod btw)
Windows only(linux and mac shaders coming soon)
Source code in my github, downlaod from here, ckan(soon) or my github releases
i hope it wont get botted
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