GroundBlastFx makes the ground react to your engines. When the plume hits the ground you get a real 3D cloud that stays where it was made and drifts with the wind.

What it does


Requirements
KSP 1.12.x on Windows (DirectX 11) and a GPU with compute shaders. No other mod needed.
Install
Copy GameData/GroundBlastFx into your GameData folder.
More screenshots and source code: https://github.com/warnix91/GroundBlastFx
Bug reports: please send KSP.log, GameData/GroundBlastFx/PluginData/GroundBlastFx.log and a screenshot.
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