Contract Pack: KSP 2 'For Science!' (KSP 2 Exploration Mode in KSP 1)

This Contract Pack brings the narrative-driven "For Science!" exploration missions from KSP 2 into KSP 1. It utilizes Contract Configurator to port the fictitious manufacturers, verbatim and semi-verbatim mission briefings, and the complete and exact progression of the KSP 2 exploration mode into KSP 1.

License: CC-BY-NC-SA

Game Version: 1.12.5

Downloads: 6

Author: Necrosniper

Mod Website: Forum Thread

Followers: 0

Contract Pack: KSP 2 'For Science!' (KSP 2 Exploration Mode in KSP 1)

Overview

This Contract Pack brings the narrative-driven "For Science!" exploration missions from KSP 2 into KSP 1. It utilizes Contract Configurator to port the fictitious manufacturers, verbatim and semi-verbatim mission briefings, and the complete and exact progression of the KSP 2 exploration mode into KSP 1.

Design Intent & Payouts

The science, fund, and reputation rewards in this pack end up being significantly higher than typical KSP 1 contracts. This mod was designed with the intention of being played without standard stock contracts enabled. These high reward yields have been kept intact as they were in KSP 2 to support a possible future TechTree mod that mimics KSP 2's exact progression.

New Agencies Included

This mod populates your Mission Control with several familiar organizations from the KSP 2 universe: * LightYear Tire Company * Coop's Connectors * Joel Kerman's Smudgeless Lenses * Major Comms * The Benefactor (new)

Features & "Director's Cut" Alterations (SPOILERS)

Because KSP 1 and KSP 2 handle terrain, anomalies, and game mechanics differently, several creative liberties have been taken to ensure these contracts are engaging, challenging, and functional. * "Science Mode" Contract: Because KSP 2 did not utilize a money system, a custom, optional, limited-time mission from "The Benefactor" has been added to grant a massive payout, effectively letting you play a funded "Science Mode". * Lonely Satellite: A set of Satellite parts are unlocked temporarily during this contract. * Kapy Rock: Instead of a mountain, this waypoint now guides you to an asteroid on the surface of Kerbin. * Stargazer Point: The waypoint has been relocated to an plateau like island, featuring a small observatory at the summit. * Minmus Monument: The target destination has been updated to guide players to the Squad Monument on Minmus. * Duna Monument: The waypoint has been changed to lead players to a mysterious sound on the surface of Duna. * Are There Fuel Stations: Made the Rockomax Jumbo-64 Fuel Tank temporarily unlocked to fit the sponsorship narrative. * Lens Test: The difficulty has been increased. Instead of a simple atmospheric scan, players must now survive within Jool's atmosphere for 1 minute and 30 seconds to satisfy the contract, much like the atmospheric scan mechanic of KSP 2. * Gourmand: Rather than visiting a natural world feature, players will navigate to a replacement croissant-like object on Moho. * Artificial Superpowers: The required science experiment has been changed from a radiation survey to a magnetic observation. Additionally, the mission requires a suborbital trajectory above Pol's Lowlands, as magnetometers do not function while landed. * There may be other minor alterations that have slipped my mind.

Note from the creator

  • I really just made this for me and my son to enjoy. It was my son's idea for me to upload and share it with you all. I love my son, J, and dedicate the initial release to him.
  • Even without the Science Mode contract the contract payouts should allow for a default hard mode playthrough in my testing (with quicksaves and revert enabled), although I got down to only $100 prior to finishing the Duna Monument.

Installation

  1. Ensure you have the required dependencies installed (see below).
  2. Download the .zip release.
  3. Extract the contents and merge the GameData folder with the GameData folder in your KSP directory.

Dependencies * Contract Configurator (Required to generate and manage the missions).

Note: No additional part mods are required. All custom vessels are built using stock parts to ensure maximum compatibility!)

Recommended Mods * Waypoint Manager (Renders waypoints in flight mode.)

Disclaimer

All mission text, manufacturer names, and the 'For Science!' exploration mode narratives are the property of Intercept Games and Take-Two Interactive. This mod is a non-commercial fan homage porting these experiences into KSP 1.

License: CC-BY-NC-SA 4.0

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