A simple mod returning gloss and shininess to the stock parts. Deferred + Harmony + Shabby both improved the situation and revealed a number of problems that the developers had from the very beginning. Without shaders, the models looked the same: light gray material, blue glass. With shaders, it turned out that each detail was implemented differently.
Some cabins did not have an alpha channel and had to be drawn, somewhere they had errors. The gloss and reflections varied to the point that one author's cabin pack has reflections in the windows in some places and not in others. Or, for example, two windows of one part reflect, but the third does not. The solar panels also surprised - each has its own coefficient, and the large radial one generally takes the texture from the file of another part. The dock ports did not supposed for reflections so much that they take the material for the glass from a quarter of the texture, and then repeat it 4 times. My task was simply to bring everything to the form when with shaders turned on, the details do not look worse than with them turned off.
Does not work with Restock yet.
Manual installation Get the latest .zip from releases. Unzip it, paste 000_ShineFix folder in your game's GameData folder.
Requirements:
https://ksp.sarbian.com/jenkins/job/ModuleManager/
https://github.com/LGhassen/Deferred
https://github.com/KSPModdingLibs/Shabby
https://github.com/KSPModdingLibs/HarmonyKSP
└──────GameData
├──────ModuleManager.dll
├──────000_Harmony
├──────000_ShineFix
├──────Shabby
└──────zzz_Deferred
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