ModuleAnimateBeacon
This mod provides a simple module which lets you have two active animations in the same part working at the same time. The basic module stanza is as follows (values shown are defaults)
MODULE
{
name = ModuleAnimateDualGenerics
moduleType = Beacon
// Activate and stop both animations
activateActionName = Turn On <<1>>
stopActionName = Turn Off <<1>>
// Activate and stop the first animation
activateAnim_1_Name =
stopAnim_1_Name =
// Activate and stop the second animation
activateAnim_2_Name =
stopAnim_2_Name =
actionGUIName = Turn On <<1>>
animSpeed = 1
repeating = true
toggleActionName = Toggle <<1>>
// Following do not have defaults
anim_1_name = Glow
anim_2_name = Rotate
// Default action group , acts as a toggle
defaultActionGroup = Light
}
The last three values do not have default values.
The module gives you the ability to control both animations at the same time, or individually. There are three sets of names, grouped together above. If no value is given to any of the values, no button for that action will be added to the PAW.
The toggle action works as follows: If no animation is running, turn on both animations If either or both of the animations are running, then turn them all off
The moduleType is only used as a textual name of the animation, which is put into the action prompts. For example:
moduleType = Beacon
deployActionName = Turn On <<1>>
would create the following in the PAW:
Turn On Beacon
which, by the way, shows you that the <<1>> is used as a placeholder which is replaced by the moduleType.
The defaultActionGroup allows you to be able to have the module assigned to an existing action group.
defaultActionGroup can be one of the following:
None
Stage
Gear
Light
RCS
SAS
Brakes
Abort
Custom01
Custom02
Custom03
Custom04
Custom05
Custom06
Custom07
Custom08
Custom09
Custom10
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