PBR Textures and TU/B9PS configs for BDB. Mod is designed around SSAO (Screenspace Ambient Occlusion) of post-processing add-ons being on.
Please note that most publicly available TUFX/K3SP profiles have too much bloom in their settings for PBR (A natural consequence of getting good pictures with old lighting and textures). Testing was done with blackracks TUFX profile with bloom tuned off. Screenshots were made with Alverro tufx tuned down.
What's currently included:
BDB Atlas - Fully recolourable liveries (and engines) and bespoke metallic/smoothness maps
BDB Thor - Fully recolourable tanks, and bespoke metallic/smoothness maps
BDB Agena - Bespoke metallic/smoothness gloss maps and fully recolourable Agena
BDB Titan - Basic* metallic/smoothness maps, recolourable liveries with a usability update for BDB 13.x
BDB Centaur - Basic metallic/smoothness maps
BDB SAF Fairings - as the base launch vehicle gets textures so do the corresponding fairings
*Basic metallic gloss maps contain a smoothness and metallicity texture derived from the spec texture, a tiny step up from deferred
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