VertexColorMapEmissive
VertexColorMapEmissive is a custom PQS Mod intended for use by planet modders to give more control over planetary emissives than can be achieved with the current alternatives: EVE CityLights and Kopernicus Expansion EmissiveFX
Installation and Use
- Install ALL listed dependencies, following the links below
- Download and extract the VertexColorMapEmissive zip file
- Place the GameData folder into your KSP directory
- Once installed, simply add VertexColorMapEmissive nodes to the Mods subnode of your PQS Node and/or the Mods subnode of your Ocean Node, and to your ScaledVersion node
Reasoning behind creation:
- Qualities I believe an emissive mod should have
- It should cover ScaledSpace, PQS, and Ocean emissives with a single unified and coherent format.
- It should allow the use of a full color texture with transparency.
- it should not have visual artifacts with stock ScaledSpace, PQS, or Oceans.
Features and comparison to alternatives:
- VertexColorMapEmissive
- Pros
- Full RGBA colormap support
- Unified solution for ScaledSpace, PQS, and Ocean emissives
- No ocean z-fighting
- Cons
- No detail texture for close range variation
- Kopernicus Expansion EmissiveFX
- Pros
- Supports ScaledSpace, PQS, and Ocean emissives
- Cons
- Flat color value
- Map controls only alpha and brightness
- Ocean z-fighting
- EVE CityLights
- Pros
- Detail texture for fine detailing up close
- Cons
- Flat color value
- Map controls only alpha and brightness
- Detail texture tiling can become apparent when map covers a large contiguous portion of the surface
- Does not support Ocean emissives
Parameters and expected values:
- map: The RGBA texture to use as the emissive map
- brightness: global multiplier to the color channels of the map
- default value: 1
- values greater 1 increase brightness, values less than 1 decrease brightness
- transparency: global multiplier to the alpha channel of the map
- default value: 0.5
- values greater 1 decrease transparency, values less than 1 increase transparency
Examples
- ScaledSpace:
- Place a VertexColorMapEmissive node in your ScaledVersion node
* PQS and/or Ocean
* Place a VertexColorMapEmissive node in the Mods subnode of your PQS Node and/or the Mods subnode of your Ocean Node
Requirements
FAQ
- Q. I'm not a planet modder? Do I need this?
- A. You do not need to install it manually yourself, but if you found this in your GameData, it is because a planet pack you have/had needs/needed it and so it was either included with the mod or auto installed through CKAN
- Q. Is this compatible with Parallax?
- A. In all honesty, I have never downloaded Parallax before, so I do not know.
- Q. Is this compatible with Scatterer oceans?
- A. No, it will not function with Scatterer oceans, only stock oceans.
Licensing
- VertexColorMapEmissive is licensed under the MIT License
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