SIMPLEX Colonies extends the reach of Kerbals across the system and beyond
*Recommended, NOT REQUIRED **
*Extraplanetary Launchpads or deriviates: SIMPLEX Assembly Plus, Simple Construction, Not So Simple Construction, - I really have no idea how you will place this parts without it.
MoarKerbals - currently the LGG BETA available https://forum.kerbalspaceprogram.com/index.php?/topic/201526-18x-19x-110x-111x-moarkerbals-populate-your-colony-in-space-development-and-beta/ This version of MoarKerbals requires https://spacedock.info/mod/2210, https://spacedock.info/mod/1689, and https://github.com/linuxgurugamer/ToolbarControl/releases
A lightweight mod that adds heavy weight arcologies and colonists into the game.
Colonists are a resource. They live private lives within closed arcology systems. Some maybe interested in becoming kerbonauts, but this requires Interest to be generated within the Arcology and a visiting kerbonaut to 'recruit' a colonist (Requires MoarKerbals)
There are two arcologies. Both will allow kerbonaut recruitment. Either in orbit, or landed.
A taxi part will allow you to transport colonists to a colony.
A nursery part allows you to self generate more 'colonists'
An ISRU part allows the colony to supply you with free resources for your crafts (i.e. fuel)
A Harvetser part extracts local resources for free! Much like a drill. Colonists won't stray far from home though, so no biome humping to get the next thing.
Recommended: Extraplanetary Launchpads. The Arcologies are 350tons and 420tons. 45 metres wide. Good luck trying to launch this, or even land it! Build it onsite.
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.