ANGLECAN Progression CKAN

Make Career Mode more like Science Mode

License: CC-BY-NC-SA

Game Version: 1.12.5

Downloads: 2,879

Author: theJesuit

Mod Website: Forum Thread

Followers: 2

This mod is desiged for Career Mode, and makes Career more like Science, but with Upgradable buildings and Kerbal hiring costs.

Features:

  • It removes the cost of all parts and resources, except Ore.

  • Ore is removed from Kerbin

  • It removes all contracts except for World Firsts (Progression)

  • The only way to get Funds is through the World First Contracts or mining Ore, and returning it to Kerbin!

  • Stratigies to convert Science/Rep to Funds from World Firsts Contracts)

  • Upgrading facilities and hiring kerbals still costs Funds.

  • There are also no rescue contracts, and hiring additional kerbals is an increasing cost (as per normal).

OreEcononomics

  • Ore is no longer available to mine on Kerbin.

  • Ore now costs 50 Funds per unit.

  • Recovering Ore from off world is now a viable way of increasing Funds to continue Upgrading facilities or hiring moar Kerbals.

Mod Compatability

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