ANGLECAN Progression CKAN

Make Career Mode more like Science Mode

License: CC-BY-NC-SA

Game Version: 1.12.4

Downloads: 2,274

Author: theJesuit

Mod Website: Forum Thread

Followers: 2

Outdated Mod

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.

This mod is desiged for Career Mode, and makes Career more like Science, but with Upgradable buildings and Kerbal hiring costs.

Features:

  • It removes the cost of all parts and resources, except Ore.

  • Ore is removed from Kerbin

  • It removes all contracts except for World Firsts (Progression)

  • The only way to get Funds is through the World First Contracts or mining Ore, and returning it to Kerbin!

  • Stratigies to convert Science/Rep to Funds from World Firsts Contracts)

  • Upgrading facilities and hiring kerbals still costs Funds.

  • There are also no rescue contracts, and hiring additional kerbals is an increasing cost (as per normal).

OreEcononomics

  • Ore is no longer available to mine on Kerbin.

  • Ore now costs 50 Funds per unit.

  • Recovering Ore from off world is now a viable way of increasing Funds to continue Upgrading facilities or hiring moar Kerbals.

Mod Compatability

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  10. codebeautify.org

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