Blueshift: Kerbal FTL Modular parts for faster than light travel /mod/2636/Blueshift:%20Kerbal%20FTL Blueshift: Kerbal FTL 1.9.5 for Kerbal Space Program Released Changes

  • Added new entry for settings.cfg: interstellarResourceConsumptionModifier. This modifier reduces the resources required to power warp engines while in interstellar space. It is a percentage value between 0 and 99.999. The default value is 10. You can override this global setting by specifying this value in the WBIWarpEngine config.

  • WBIWarpEngine: Added new interstellarResourceConsumptionModifier that will reduce the resource consumption of all WBIModuleGeneratorFX part modules when the vessel is in interstellar space. This is a percentage value between 0 and 99.999. The default is 10, meaning that all generators will reduce their input resource consumption by 10% while keeping the output rates the same.

Bottom line: This reduction will enable ships to consume less graviolium while out in interstellar space.

]]>
Sun, 23 Apr 2023 22:28:42 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.9.5 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
Blueshift: Kerbal FTL 1.9.1 for Kerbal Space Program Released
  • Hotfix to auto-deactivate generators that are integrated with warp engines when the warp engine is shut down. Similarly, integrated warp coils will auto-enable/disable upon engine activation and shutdown.
  • ]]>
    Thu, 22 Dec 2022 20:32:11 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.9.1 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.9.0 for Kerbal Space Program Released
  • Enabled warp engines to function even during timewarp. The caveat being that you cannot change your vessel's course during timewarp.
  • With EVA Repairs installed, increased the MTBF ratings on all the warp tech parts to support warping during timewarp.
  • Added new 3.75m Graviolium tank.
  • ]]>
    Wed, 07 Sep 2022 19:34:29 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.9.0 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.8.8 for Kerbal Space Program Released
  • Hid deprecated parts from Community Category Kit.
  • Fixed Effects issues on the mini jumpgate.
  • If the graviolium toll is set to be paid by the jumpgate, and it can't be paid by the jumpgate, then the jumpgate will check to see if the traveler can pay the toll instead.
  • ]]>
    Tue, 26 Jul 2022 18:59:01 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.8.8 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.8.7 for Kerbal Space Program Released Fixes

    • If targeting another vessel during auto-circularization, the target vessel must be in the same SOI as the current vessel.
    • Added additional checks for minimum distance required to rendezvous with another vessel.
    ]]>
    Sat, 18 Jun 2022 00:23:21 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.8.7 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.8.6 for Kerbal Space Program Released Fixes

    • Fixed jumpgate selection unable to select gates when only 2 gates are in the network.
    • Fixed jumpgate trigger scaling on Miniature Jumpgate that would cause nearby vessels to explode.
    ]]>
    Mon, 06 Jun 2022 17:11:21 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.8.6 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.8.5 for Kerbal Space Program Released Changes

    New Parts

    • Mk2 Bussard Collector: This collector collects particles while at warp similar to the S1 and S2 Bussard Collectors.

    • Mk2 Plasma Vent: This part vents plasma and eliminates Static Charge when Kerbal Flying Saucers is installed. Without it, it just looks cool.

    WBIJumpGate

    • Jumpgates will no longer automatically activate when there are only two gates in the network unless the autoActivate flag in WBIJumpGate is set.

    • Added the ability to switch vesel focus back to the source jumpgate after making the jump. This makes it easier to bring multiple vessels through the gate.

    WBIWarpEngine & Settings

    • Added warpEngineerSkill to the global settings.cfg file, and changed the default value for WBIWarpEngine's warpEngineerSkill to an empty value. If WBIWarpEngine's warpEngineerSkill is defined, then it will override the global warpEngineerSkill value.

    • Added warpSpeedBoostRank to the global settings.cfg file, and changed the default value for WBIWarpEngine's warpSpeedBoostRank to -1. If WBIWarpEngine's warpSpeedSkiwarpSpeedBoostRank is greater than 0, then it will override the global warpSpeedBoostRank value.

    • Added warpSpeedSkillMultiplier to the global settings.cfg file, and changed the default value for WBIWarpEngine's warpSpeedSkillMultiplier to -1. If WBIWarpEngine's warpSpeedSkillMultiplier is greater than 0, then it will override the global warpSpeedSkillMultiplier value.

    Fixes

    • Fixed NREs generated during part loading.
    • Fixed texture issues with mk2 warp tech parts.
    ]]>
    Sat, 04 Jun 2022 16:57:42 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.8.5 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.8.2 for Kerbal Space Program Released
  • Rearranged warp engine FTL pre-flight checks to provide more accurate readings.
  • Added status texts to the warp speed harvester.
  • Fixed issue where warp engines couldn't draw their required Electric Charge "propellant" requirements.
  • Fixed issue with deprecated parts causing ship loading errors.
  • Fixed issue where engineers were adding way too much of a speed bonus to the warp engines (should be 1% bonus per engineering star).
  • ]]>
    Mon, 30 May 2022 19:53:32 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.8.2 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.8.1 for Kerbal Space Program Released B9PS fix

    ]]>
    Fri, 27 May 2022 19:53:38 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.8.1 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.8.0 for Kerbal Space Program Released New Parts

    • S1 Bussard Collector: This part collects Graviolium in the depths of space. It also works with SpaceDust.
    • S2 Bussard Collector: This part collects Graviolium in the depths of space. It also works with SpaceDust.
    • S1 Plasma Vent: This part reduces Static Charge built up in the ship by expending Xenon Gas if you have Kerbal Flying Saucers installed. Otherwise it just looks cool.
    • S2 Plasma Vent: This part reduces Static Charge built up in the ship by expending Xenon Gas if you have Kerbal Flying Saucers installed. Otherwise it just looks cool.
    • Miniature Jumpgate: This miniaturized jumpgate has limited range and has a limit to the mass that it can transport, but it can be used on a celestial body as well as in space. Plus, the gate's vessel pays the graviolium toll, not the traveler.
    • Mini Jumpgate Platform: This platform is designed for use on planetary surfaces and to support the Miniature Jumpgate

    Module Manager Patches

    • SpaceDust fix- Thanks Rakete and Grimmas!
    • Added ExpensiveDrives patch to increase the cost of warp tech. This is optional and found in the Blueshift/Extras folder. Just rename it from .txt to .cfg to use it. Thanks Grimmas!
    • Fixed tech tree node positions for Community Tech Tree and Unkerballed Start.
    • Added B9PS support to the Far Future Technologies patch.

    Part Modules

    • WBIModuleAnimation: This animation module lets you loop animations, play the animation in forward/reverse, and adjust the emissive textures on desired model transforms. Its state can be synchronized with a warp engine on the vessel and/or with a converter on the part if desired.

    • WBIWarpSpeedHarvester: This specialized resource harvester collects resources while the vessel is at warp. Resource distributions are defined by INTERSTELLAR_DISTRIBUTION, GLOBAL_INTERPLANETARY_DISTRIBUTION, and INTERPLANETARY_DISTRIBUTION config nodes. Check out WildBlueIndustries/Blueshift/Resources/ResourceDefinitions.cfg for examples.

    • WBIResourceVent: This is a souped up version of Kerbal Flying Saucers' WBIResourceDischarger. It is affected by warp engines.

    • WBIJumpgate: Implemented ability to jump a vessel to a gate on the ground. Disabled the portal trigger when in the editor.

    • WBIWarpEngine: Updated max warp speed calculations. Added Planetary Speed Brake toggle button. When enabled, the ship's max speed is limited based on how far down the planet's gravity well it is. When disabled, the ship can travel at interplanetary speeds within interplanetary space. Use with caution.

    ]]>
    Fri, 27 May 2022 01:01:29 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.8.0 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.7.4 for Kerbal Space Program Released
  • Fixed interaction issue between Blueshift and Kerbal Flying Saucers.
  • ]]>
    Thu, 14 Apr 2022 17:03:25 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.7.4 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.7.3 for Kerbal Space Program Released Fixes interaction issue with Kerbal Flying Saucers

    ]]>
    Sun, 13 Mar 2022 02:53:52 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.7.3 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.7.2 for Kerbal Space Program Released Changes

    • Added minRendezvousDistancePlanetary and minRendezvousDistanceInterplanetary to Blueshift/settings.cfg. They specify, in meters, the minimum distance required to rendezvous with a vessel via the warp engine's auto-circularization feature. They apply to planetary and interplanetart space, respectively.

    • Added rendezvousDistance to Blueshift/settings.cfg. It specifies, in meters, how close to the targed vessel should you end up at when you rendezvous with it during auto-circularization or a jump.

    • WBIJumpGate's rendezvousDistance will defer to the rendezvousDistance in Blueshift/settings.cfg if set to -1 (it is -1 by default).

    ]]>
    Tue, 01 Mar 2022 18:58:18 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.7.2 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.7.0 for Kerbal Space Program Released
  • Added support for Community Category Kit.
  • Refactored the Astria Porta so that it no longer requires players to dock segments to complete the ring. You still need to haul support segments to the construction site, but once there, just press "Install segment" on the control segment and the support segment will vanish from the cargo vessel and be added to the ring. Once all the segments are in place, the ring becomes operational.
  • Warp engines now allow you to circularize around stars.
  • Fixed fatal error generated by B9 Part Switch when it is installed along with Wild Blue Tools.
  • Fixed issue where vessels could circularize their orbit near a target vessel from across the solar system.
  • Fixed issue with auto-circularization not respecting the desired orbit inclination.
  • ]]>
    Fri, 25 Feb 2022 20:23:28 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.7.0 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.6.2 for Kerbal Space Program Released
  • Fixed issue where warp engines would not function when activated but not staged.
  • ]]>
    Sat, 02 Oct 2021 04:35:18 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.6.2 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.6.0 for Kerbal Space Program Released
  • Added new GR-50S Spherical Graviolium Tank. This is a 5m-diameter tank that holds Graviolium.
  • Added support for EVA Repairs, if installed.
  • Removed built-in part failure functionality in favor of EVA Repairs.
  • Fixed issue where drills were not harvesting graviolium on planetary surfaces that had the resource.
  • Fixed issue where blue glowing sections weren't animating.
  • ]]>
    Tue, 21 Sep 2021 05:32:57 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.6.0 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.5.6 for Kerbal Space Program Released
  • WBITechUnlock now supports one or more "unlockedTechNode" entries that will unlock specific tech nodes instead of randomly unlocking a tech node.
  • Recompiled for KSP 1.12.2.
  • ]]>
    Wed, 04 Aug 2021 22:51:27 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.5.6 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.5.1 for Kerbal Space Program Released Changes

    • Added genericWarpEngine model to enable non-Blueshift parts to use Blueshift's Waterfall warp effects. There's nothing visual, just a couple of transforms.

    • Added templates for the Waterfall warp engine effects and converted the warp tech parts to use them.

    New wiki pages https://github.com/Angel-125/Blueshift/wiki/Adding-Blueshift-Support:-Gravitic-Generators https://github.com/Angel-125/Blueshift/wiki/Adding-Blueshift-Support:-Warp-Coils https://github.com/Angel-125/Blueshift/wiki/Adding-Blueshift-Support:-Warp-Engines

    ]]>
    Mon, 24 May 2021 23:58:37 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.5.1 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.5.0 for Kerbal Space Program Released New Part

    • S-3 Heavy Warp Sustainer: This part is a larger version of the S-3 Warp Sustainer that has greater Warp Capacity and a more powerful gravitic generator.

    Changes

    • Redesigned how warp speed is calculated in order to fix issues where adding additional generators and warp sustainers would decrease max speed. With this redesign:
    • Warp Coils determine how much mass can be displaced at warp. The more you have and/or the larger the coil, the more mass you can displace.
    • You can also add more generators to overcharge the warp coils and gain speed, but they will wear out faster if you have maintenance enabled.
    • As before, if your ship is more massive than the total warp displacement, then you'll move slower, but less massive ships will gain a speed boost.
    • Similarly, a ship that's underpowered won't move as fast as one that is overpowered.
    • The displacementImpulse field on the warp engine is no longer used and has been discarded.
    • The Supercharge toggle switch on the warp engine is no longer used and has been discarded. It is now automatically factored into the new equations.
    • Added new warpIgnitionThreshold to the warp engine. If the starship's total Gravity Waves produced per second divided by the total Gravity Waves consumed per second drops below this value, then the engine will flame out.

    • In the editor, you'll see two new fields in the warp engine PAW: Displacement Multiplier, and Power Multiplier.

    • Displacement Multiplier is the ratio between the total mass displaced by the warp coils divided by the vessel's current mass. If it is less than one then the ship won't move as fast as a vessel with a ratio that is equal to or greater than 1.
    • Power Multiplier is the ratio between the total Gravity Waves generated per second divided by the total Gravity Waves consumed per second by the warp coils. If it is less than one then the ship won't move as fast as a vessel with a ratio that is equal to or greater than 1. NOTE: If the Power Multiplier drops below the warp engine's warpIgnitionThreshold then the warp engine will flame out.

    • To calculate the Effective Warp Capacity:

    • Calculate the Displacement Multiplier
    • Calculate the Power Multiplier
    • Take the sum of the vessel's total Warp Capacity, and multiply by the Dispacement Multiplier and the Power Multiplier.

    • Updated the warp tech parts to reflect the redesigned warp speed calculations. In general:

    • Size 3 parts got a buff to their power generation to reflect their use in large starships.
    • The displacementImpulse ratings of the S1, S2, and Mk2 Warp Coils were adjusted to reflect that they have 1/10 the Warp Capacity and mass displacement of their corresponding Warp Ring.
    • The warp curves of all the engines were redrawn and given a speed boost, with the S3 engines getting the biggest boost.

    • Warp engines now let you set the desired inclination when you auto-circularize your orbit. This setting doesn't apply when you rendezvous with another vessel.

    • Fixed issue where the warp engine would flame out when transitioning from interplanetary to interstellar space, or when throttling up or down.

    • Fixed issue where max warp speed wasn't being calculated when you loaded a ship into the editor.
    • Fixed issue where a space anomaly would be deleted after its spawn timer expired and the player had visited it.
    ]]>
    Sun, 09 May 2021 00:22:20 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.5.0 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.4.0 for Kerbal Space Program Released
  • Warp engines, gravitic generators, warp coils, resource harvesters, and the Astria Porta Arbitrium can now require maintenance in the form of one or more EVA Repair Kits after operating for long periods of time. This is enabled through the "Parts require maintenance" Game Settings difficulty option, and it is turned off by default.

  • Warp engines have a new option to "Supercharge Warp Coils." When enabled (it is enabled by default), the engine will use any excess Gravity Waves- or whatever resources the warp coils consume- to gain as much Warp Capacity as possible from the coils. Now you don't need to spam warp coils and gravitic generators to make heavy haulers; just spam gravitic generators instead. NOTE: If you have part maintenance turned on, then warp coils will wear out faster when you also have "Supercharge Warp Coils" enabled.

  • Highly skilled 5-star kerbals with the Converter Skill (Engineers have this) can coax a bit more power out of the warp engines and enable them to go just a bit faster. Scottish accent is optional. NOTE: You can configure the WBIWarpEngine's warpEngineerSkill (defaults to "ConverterSkill"), warpSpeedBoostRank (defaults to 5), and warpSpeedSkillMultiplier (defaults to 0.01) to adjust which skills provide which speed benefits.

  • ]]>
    Sat, 01 May 2021 20:15:07 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.4.0 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.3.6 for Kerbal Space Program Released NOTE: Be sure to delete your Module Manager cache before applying this update. NOTE: After this update, be sure to scout new asteroids for Graviolium; existing asteroids might not have any. - Adjusted Module Manager patches for adding Graviolium to asteroids and comets; in some circumstances the patches wouldn't be applied. - Added new Asteroid & Comet Scanner to the stock surface scanner. This new UI will let you know what resources the asteroid or comet has.

    ]]>
    Wed, 24 Mar 2021 22:10:27 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.3.6 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.3.5 for Kerbal Space Program Released Changes

    • Added Max Warp Speed display field to the warp engine PAW. It is available both in flight and in the editor.
    • Added Effective Warp Capacity field to the warp engine PAW. It is available in the editor.
    • Added new FTL Check field to the warp engine PAW. It is available both in flight and in the editor. It will let you know if the warp engine lacks sufficient effective warp capacity to achieve FTL.
    • Removed vessel size restriction on jumpgates; the stock vessel size calculations are too inaccurate.
    ]]>
    Mon, 01 Mar 2021 22:29:45 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.3.5 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.3.1.1 for Kerbal Space Program Released
  • Fixed issue where jumpgate tech wasn't showing up when Community Tech Tree is installed.
  • ]]>
    Sun, 28 Feb 2021 19:25:41 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.3.1.1 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.3.1 for Kerbal Space Program Released NOTE: After installing this update: 1. Disable space anomalies from the Game Difficulty menu. Be sure to apply the changes. 2. Exit the game back to the main menu. 3. Re-load your save. 4. Re-enable space anomalies and/or jumpgates.

    Changes

    • Fixed issue where jumpgate anomalies would continually spawn at the last planet in the star system.
    • Fixed issue where newly created anomalies were immediately cleaned up.
    • Fixed issue where expired anomalies weren't being cleaned up properly.
    • Fixed issue where jumpgate anomalies would spawn even when the option to do so was turned off.
    ]]>
    Sat, 27 Feb 2021 22:34:16 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.3.1 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.3 for Kerbal Space Program Released New Parts

    • Astria Porta Arbitrium: This is the control segment of an Astria Porta, a jumpgate that can be built.
    • Astria Porta Auxilium: This is a ring segment for an Astria Porta. You'll need 9 of these along with the control segment to complete a gate. The stock Clamp-O-Tron Sr is ideally suited for this part and the Astria Porta Arbitrium.
    • Astria Porta Accommodare: This is a small adapter part for putting ring segments in cargo bays.

    Changes

    • Added an alignment helper to the stock Clamp-O-Tron Sr. docking port to help with docking Astria Porta parts together.
    • Added new Jump Tech research node. The Astria Porta parts are located in the new node.
    • Added new Wormhole Space Anomaly. You can see it in use if you have Galaxies Unbound installed, but it can support other mods as well if config files are written for them.
    • fixedOrbit now accounts for planetary radius and, if it has one, atmospheric depth.
    • Removed pairedGateAddress and gateAddress from SPACE_ANOMALY. These fields proved unnecessary. To make a paired jumpgate, simply make sure that both gates use the same network ID and ensure that the network ID is unique.
    • Moved the GR series of graviolium tanks to the Advanced Science Tech node, where you also get the stock Drill-O-Matic' Mining Excavator.
    • Fixed issue where vessels are teleported to their destination gate during a jumpgate's startup sequence.
    • Fixed issue where anomalies weren't being removed after their expiration date.
    • Fixed missing lift on mk2 parts.
    • Fixed issue where the warp engine wasn't respecting the vessel's control point direction.
    • Fixed issue where several part modules were attempting to send controller value updates to Waterfall controllers that didn't exist.
    ]]>
    Sat, 27 Feb 2021 05:19:34 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.3 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.2.5 for Kerbal Space Program Released Changes

    • Added new jumpgate anomaly. Jumpgates can be enabled/disabled from the Game Difficulty menu. By default, they aren't enabled. When you discover a new jumpgate, it will be added to your network of known gates, and the more that you discover, the more destinations that you can reach. It does cost some Graviolium to traverse a gate, and be sure to make a vessel that isn't too tall or wide in order to fit.

    • Warp engines have a new engine sound.

    ]]>
    Sun, 21 Feb 2021 19:17:31 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.2.5 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.2 for Kerbal Space Program Released
  • The auto-circularize PAW button won't appear unless you're in planetary space or in interplanetary space and the star has no planets.
  • There's an easter egg built into auto-circularization. I'm sure it won't take long for people to figure it out. :)
  • Fixed issue with starships "warp dragging" other starships around that are in physics range.
  • Fixed issue with last planet overrides where the parent star was mistakenly added as the last planet.
  • ]]>
    Wed, 17 Feb 2021 19:09:08 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.2 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.1 for Kerbal Space Program Released Resources

    • The resource requirements to power warp tech parts will scale upwards when traveling in interstellar space, but retain their minimum power requirements when in interplanetary or planetary space. To accomplish this, WBIWarpEngine adds two new fields: warpPowerGeneratorID: controls WBIModuleGeneratorFX when its moduleID matches this value. interstellarPowerMultiplier: Multiplies resource consumption and productions rates. Defaults to 10.

    • Added conversion from Ore to Fusion Pellets to the stock Size 2 ISRU (available if you don't have Wild Blue Tools & Far Future Technologies installed, which have their own resource chains).

    Warp Travel

    • To gradually accelerate to interstellar speed, engines now have an interstellarAccelerationCurve, which is explained below: Whenever you cross into interstellar space, or are already in interstellar space and throttled down, then this acceleration curve will be applied. The warp speed will be max warp speed * curve's speed modifier, and it is affected by how long ago you made a speed change. The first number represents the number of seconds since crossing the boundary or throttling up, and the second number is the multiplier. We don't apply this curve when going from interstellar to interplanetary space, so you'll slow down pretty quick. You can override the engine's interstellarAccelerationCurve, but this the default curve: interstellarAccelerationCurve { key = 0 0.001 key = 5 0.01 key = 7 0.1 key = 9 0.5 key = 10 1 } TIP: warp engines have a Thrust Limiter just like any other engine, and it will affect your top speed along with your throttle setting.

    • Changed "Auto-circularize orbit after warp" game option to "Enable circularization helper." This change enables the "Auto-circularize orbit" button in the warp engine's Part Action Window that will auto-circularize orbit the starship's orbit- but it still costs Graviolium to do so.

    • The "Auto-circularize orbit" button can be mapped to an action key.
    • Removed the "autoCircularizationDelay" field from Settings.cfg.

    Far Future Technologies - Warp engines, warp cores, and gravitic generators will use Liquid Deuterium instead of Fusion Pellets when Far Future Technologies is installed. - Stand-alone fusion reactors are removed when Far Future Technologies is installed. - S2 and S3 FTL tanks are hidden when Far Future Technologies is installed. Use the FFT tanks instead. The dedicated Graviolium tanks and the Mk2, S1 Endcap, and S2 Endcap tanks are still available.

    ]]>
    Sat, 13 Feb 2021 08:13:33 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.1 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL
    Blueshift: Kerbal FTL 1.0 for Kerbal Space Program Released Thu, 11 Feb 2021 20:10:20 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL/download/1.0 https://spacedock.info/mod/2636/Blueshift:%20Kerbal%20FTL