This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
Science+ is a light overhaul of the science system intended to make the game more challenging and to push for a greater variation and creativity in mid-game problem-solving. It allows for the addition of new science types and requirements for spending them in the R&D Facility. These science types can be added by using config files.
The download comes prepackaged with 7 new science types that can be attained by visiting other celestial bodies. The early parts of the tech tree can be bought using Blue Science, which can be found on Kerbin, and later tech tree nodes can be bought with Yellow and Green science found on Mun and Minmus. The final branches of the tech tree can only be bought with science types found on other planets and moons. You will have to explore in order to find them!
Dependencies: Module Manager
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.