This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
A simple ModuleManager config that lets you stage engines when they're detected as "shielded" (e.g. when they're inside procedural fairings, hollow parts, gargo bays, etc.) Obviously requires ModuleManager, not included in download. It was confirmed in January 18th's devnotes that Squad considered this behavior to be a bug and that it would be fixed in 1.1, so this patch will be obsolete by then.
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.