KERBALISM-ENGINEFAILURES or KERBALISM-SYSTEMHEATEXTRAS

Hundreds of Kerbals were killed in the making of this mod.
Kerbalism is a mod for Kerbal Space Program that alters the game to add life support, radiation, ISRU chains, part and engine failures and an entirely new way of doing science.
For more detailed information, go to the Documentation and the FAQ.
Download : Github releases - CKAN
Docs & support : Documentation - Discord - FAQ - Github issues - KSP forums thread
License : Unlicense (public domain)
KSP version : 1.12.x
Requires : Module Manager, CommunityResourcePack, HarmonyKSP, KSPCommunityFixes
Mod compatibility - Changelog - Dev Builds
Download on Github releases or use CKAN
Two packages are required : - Kerbalism is the core plugin, always required. - KerbalismConfig is the official configuration pack.\ It can be be replaced by other packs distributed elsewhere.
Optional : - KerbalismEngineFailures adds engine ignition counts, rated burn time and turn-on failures. Recommended by CKAN with official KerbalismConfig. Conflicts with TestFlight / RO / RP-1.
Requirements
Configuration packs
The Kerbalism official configuration pack is a feature set maintained by the Kerbalism contributors. It tries to achieve a good balance between realism, difficulty and complexity, is primarily balanced against the stock game and has a "current space tech" scope. Mixing it with other mods that significantly change the stock scale, scope or gameplay isn't well supported and not recommended for a good experience.
Several alternate configuration packs have been created by third party modders :
Make sure to install exactly one configuration pack only.\ Don't combine packs unless there is explicit instructions to do so.
Kerbalism hasn't been under full active developement since many years now. Despite various minor bugs and shortcomings, the mod is still functional and can be quite fun to play with. However, do note that due to the lack of maintainance, there are a lot of compatibility issues with the wider modding ecosystem. R-T-B is maintaining it now and doing his best, but the reality is there are probably more integration bugs than he has time to fix. So PR's are most welcome.
In the current state of things, Kerbalism is best played in a very lightly modded game.
In particular, mods introducing mechanisms or features that greatly differ from the stock ones are very likely to cause issues. This notably include most "future scope" mods like KSPIE, Near Future Tech, Far Future Tech, USI MKS, BlueShift, as well as "interstellar" scoped planet packs. Many large part packs are also improperly supported, BDB notably, but a few others too.
The mod compatibility page is quite outdated, but can still help to avoid some issues.
Kerbalism does very custom stuff. This can break other mods. For a lot of mods that breaks or need balancing, we provide support code and configuration patches. However some mods are incompatible because there is too much feature overlap or support is too complex to implement.
Tutorials and documentation are available in the Documentation (MkDocs; English / 中文)
Need help ?
Ask on Discord or in the KSP forums thread\ Also see this short YouTube video about useful UI tips.
Maybe it's a known issue ? Check the GitHub issues and ask on Discord.
You want to report a bug ?
Report it on Github issues (preferred) or in the KSP forums thread (we don't go there often).
You want to contribute or add support for your mod ?
pip install -r requirements.txt then mkdocs serveThis mod is released under the Unlicense, which mean it's in the public domain.
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