This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution.
All command pods and probe cores have a "Vessel Type" selector on their menu in the vehicle editor:
...just choose whichever you like. Your choice will be saved with the ship. When you launch it, it will have whatever ship type you chose.
One of the available choices (the default one, in fact) is simply "Default". When that's chosen, then the ship type will be chosen as usual based on what parts it contains, unless there's a name-based setting (see below).
Unless you've manually chosen a specific vessel type in the editor (see above), the mod looks at your vessel name to see if it can automatically set the vessel type for you. By default, it looks for one of the following strings in the vessel name, and sets the vessel type to what you'd expect:
...However, the player can easily customize it to add their own strings, either by directly editing the config, or by patching it with ModuleManager. For example, suppose you routinely name your unmanned interplanetary probes with "Pioneer" or "Surveyor" in their names, and you want to designate such ships as the "probe" type. You could use ModuleManager config like this:
@VesselCategorizer:AFTER[VesselCategorizer] {
@NamingRules {
Probe = surveyor
Probe = pioneer
}
}
For tips on how to write your own config, see the comments in the default config file that comes with the mod.
It's one of those minor itches that bugs me every time I play KSP. I don't enjoy having to manually tinker with ship type; I want it to just magically be what I want it to be. Examples of things that bug me:
Unzip the contents of "GameData" to your GameData folder, same as with most mods. (Note, includes ModuleManager.)
Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data. Uneventful hours are omitted.