Crew R&R

This mod is focused around the idea of encouraging the player to keep a deeper roster of crew, and to increase the value of individual experienced crew.

License: MIT

Game Version: 1.12.5

Downloads: 63,548

Author: linuxgurugamer

Mod Website: Forum Thread

Support this mod: Donate

Followers: 85

Crew R&R

This mod is focused around the idea of encouraging the player to keep a deeper roster of crew, and to increase the value of individual experienced crew.

This mod gives crew members a 'cool-down' when they return to Kerbin, so that you need to use a more varied crew rather than just Bill, Bob, and Jeb. It also changes which crew are automatically selected, so that the most-experienced crew who has least-recently been on a mission is picked first.

Features

  • Crew go on R&R after completing a mission, between 7 and 28 days in length, depending on the length of their mission. (configurable)
  • While on R&R, crew cannot be sent on missions.
  • The main pod is crewed with the highest-level crew who has least-recently been on a mission, creating a sort of 'crew rotation'.
  • Crew assigned to pods, either automatically or with the 'fill' button, will make some sense in regard to what that part does. For example, Science Labs will get mostly Scientists, Cockpits will get at least one Pilot, etc.

Installation

Download the latest Release from the link above, or use CKAN to install it

Once you've downloaded this file, simply unzip it and merge the GameData directory with the one located in your Kerbal Space Program installation directory, overwriting any files if prompted.

Known Issues

  • Renaming Kerbals or changing their professions is unsupported. KerbalStats method of changing professions may work.
  • Most likely NOT compatible with KCT
  • Not compatible with Better Crew Assignment
  • Reported problems with Final Frontier. I have not been able to duplicate them (please report these bugs!)
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