CapCom - Mission Control On The Go
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People, and Info
Authors and Contributors
DMagic: Author and maintainer
TriggerAu: CapCom uses a modified version of TriggerAu's KSP Plugin Framework
License
The code is released under the MIT license; all art assets are released under the CC-BY-SA
license
FAQ
- What is CapCom?
- CapCom is a user interface that allows for reviewing, accepting, declining or canceling contracts outside of the Mission Control Center building
- It provides a number of features not found in the Mission Control Center; these are described below
- How do the keyboard shortcuts work?
- When the window is selected keyboard shortcuts are available for several functions
- The Up/Down arrows are used to cycle through contracts in the currently selected list
- The Right/Left arrows are used to switch lists
- The Enter key is used to accept an offered contract
- The Del key is used to decline or cancel a contract
- The Left Ctrl key is used to select multiple contracts when held down
- All keys can be reassigned in the settings window
- Is CapCom designed to replace the in-flight contract list app?
- CapCom can be used to monitor active contracts, but it is not designed as a replacement for the Contracts App
- For an addon designed specifically for doing that try the Contracts Window +
- Something has gone wrong; where can I get help?
- If you run into errors, contracts not visible in a list, contracts not being accepted, window not being displayed properly, etc... report problems either to the GitHub Issues section or the KSP Forum Thread
Sort Bar
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Controls contract sorting options and order
- Contracts can be sorted based on a variety of criteria in either ascending or descending order
- Contract difficulty, as noted by the number of stars
- Contract reward amounts; Funds, Science, or Reputation
- Contract agency, sorted alphabetically
- Target Planet, not all contracts have target planets associated with them; addon contracts rely on the planet being in the contract title
- Time Remaining, sorted by expiration date for offered contracts, deadline for active contracts, and completion date for finished contracts
- Current active contract count and max contract limit are shown above
Selecting the rewards sorting option will open a drop-down menu; select the desired reward type here
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Contract List
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Separate contract lists are available based on contract status
- Review, accept, and decline offered contracts
- Dependent upon the maximum contracts allowed by the current Mission Control Center building level
- Review active contracts
- Mission status is updated for each contract
- Cancel active contracts if allowed
- Review completed contracts
- Review progress nodes
Currently selected contracts are indicated by the green bar on the left
- By holding the multi-select key (left Ctrl by default; can be edited) multiple contracts can be selected or de-selected
- Multiple contracts can be accepted, declined, or canceled if allowed
Contract Header
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The title and agency of the currently selected contract is shown here, along with the primary contract controls
- The accept, decline, and cancel buttons are shown on the right, depending on the contract's status
- The agency flag is a button, pressing it opens the agency info screen
- The settings menu can be opened with the gear icon in the upper-right
- The X icon will close the window
- The controls are not available while in the editor
By default a warning popup is displayed when you decline or cancel a contract; both options can be adjusted in the settings menu.
Basic Contract Info
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The nonsense mission briefing and short mission synopsis are shown at the top of this area
- An option to hide the mission briefing text is available in the settings menu
- Mission duration and deadline times are updated in real-time
Contract Objectives
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Each contract parameter, its status and any rewards are displayed next
- The status of each parameter is indicated by an icon on the left
- Parameter and mission notes can be hidden by default using an option in the settings menu; if selected they can then be displayed by clicking a blue note icon
- Reward values also incorporate any strategy modifiers
Contract Rewards
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The overall mission rewards are displayed at the bottom of the window
- These also reflect any changes made by strategy modifiers
- Contract decline penalties are shown for offered contracts
Progress Nodes
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Progress Nodes Lists for all completed Worlds First Progress Nodes are shown when the globe icon is selected
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Rewards and information about each progress node are shown for the selected list
Agency Info
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When the agency flag is selected a separate text area will appear
- Basic information about the current agency is displayed
- Each agency mentality is shown, along with a description if available
- Other contracts offered or already accepted by the same agency are displayed
Settings Window
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Config Options
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At the top of the settings window are several toggle options
- Hide Mission Briefing Text will prevent the nonsense mission briefing from being shown at all
- Hide Mission Notes will cause mission and parameter notes to be hidden by default, they can be displayed by clicking on the blue + icon next to each note
- Warn on Decline causes a warning window with a confirmation button to appear when declining an offered contract
- Warn on Cancel causes a warning window with a confirmation button to appear when canceling an active contract
- Tooltips are available for several of the icon buttons
- Use Stock App Launcher is available only if Blizzy78's Toolbar is installed; turning this option off will cause the CapCom button to use that toolbar
Keyboard Shortcuts
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All of the keyboard shortcut keys can be reassigned here
- Select the key to be reassigned using the buttons on the right
- With the reassign window open push any key (don't take screenshots with the window open...); push accept to save the new setting
- Use the Save button at the bottom to accept any changes; the Cancel button will revert any changes made
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